Example game/Testbed for the libpp framework.

content.sdl 839B

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  1. info:license "BSL-1.0"
  2. info:author "Clipsey"
  3. path:input "in_content/"
  4. path:output "content/"
  5. recipe name="Audio" {
  6. // Audio
  7. audio "jump.ogg" license="CC" author="Clipsey"
  8. }
  9. recipe name="Shaders" path="shaders/" {
  10. shader "block_shader" license="BSL-1.0" author="Clipsey"
  11. shader "ss_wob" license="BSL-1.0" author="Clipsey"
  12. }
  13. recipe name="Music" path="music/" {
  14. // The music
  15. audio "arpeggio.ogg" license="CC" author="Clipsey"
  16. audio "mechanical_nightmare.ogg" license="CC" author="Clipsey"
  17. }
  18. recipe name="Textures" {
  19. // Textures
  20. texture "enemy_a.png" license="CC" type="png" author="Shramper"
  21. texture "player.png" license="CC" type="png" author="Shramper"
  22. texture "tiles.png" license="CC" type="pti" author="Shramper"
  23. texture "example_bg.png" license="CC" type="pti" author=""
  24. }